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Welcome New Players!

Lione Rampant: The Second Crusade is proud to present its seventh campaign involving the LIONE (Living Imagination of New England) World. We have combined over thirty years of gameplay, player insight, and director experience to give you a fun rendition of the game world many remember and love. That is not to say that the game is wholly built for its previous members. We are excited with the prospect of new players experiencing our rich world and friendly members we have come to love.

Did you know? First time players get their first event
FREE. Check out Register for more...

What is a LARP?




1. a type of interactive role-playing game in which the participants portray characters through physical action, often in costume and with props.

“the genre we have chosen for our LARP is fantasy, also known as swords and sorcery”



...Live Action Role Play

Live action role playing (LARP, for short) is an activity where you take the persona of a fictional character for some period of time. During that time, the participants take on the roles of characters in the story much like an actor takes on a role in a play. In a live action role playing event, however, there are no prewritten lines or predetermined outcomes for the plots. Each player reacts to the game as if they were that character. All the people involved are responsible for writing the story, for it is they who determine the actions of their characters.

The rules of a LARP are the laws that govern this world and include the logistical considerations for character creation, advancement of character skills and abilities, and character interactions. These rules define the Out of Game (OOG) mechanics that underlie the game world. The “on stage” rulers of the land provide the laws and rules that your character must learn. This In Game (IG) information is gained through game play as your character and by reading the newsletters.



Well, LIONE is in short a nonprofit organization that puts on a LARP.
Living Imagination of New England began in 1991. A creative group got together with a vision of a dark fantasy LARP that combined elements of intense boffer combat with conflict resolution. Players would be immersed in a world riddled with conflict and face incredible odds; thereby, making their very survival challenging and their successes all the sweeter.
Over the years, the board of directors has changed, along with the structure of the organization, but one thing has remained the same — dedication to providing an immersive, challenging, and enjoyable LARP experience for its membership. As the campaigns shift, there are common threads that hold them together. These threads can be found in the religious system, the metaphysics and the game lore. Directors work to weave together individual and group plot that span varied lengths of time from a weekend to a season and spiraling out across the campaign to previous campaigns. There is something for everyone, whether you are a long time player or re-joining the community after a hiatus or coming for the first time.



...A Real Actor Or Fighter?
You do not need to be a real actor to participate and enjoy LARPing. When you play the character you have created, you are making it up as you go. There is no script and no lines to memorize. You simply take on the role or persona of your character and interact with others. As you play, you will develop skills in improvisational drama and watch your character grow through their many experiences.
When you Script/NPC an event, you will play Non Player Characters (NPCs) for the directors. You will be given costuming, specific information on your role, and a set of instructions to complete. You could be playing a host of different characters from villains to merchants, to fighters, to healers. Roles can be as short as a few minutes, weekend long, or reoccurring throughout the campaign.
Whether you are playing your first event or NPCing, there are experienced people around you who are more than willing to answer any questions you may have and give you a helping hand. In addition to general game world and rules information, you can also get help with the combat system. So, if you have never picked up a weapon or tossed a spell packet, rest assured you’ll pick it up quickly.



Let Us Know You’re Coming

First game is FREE for new players to LIONE. It’s important to register ahead of time for the upcoming event. It allows the staff to prepare and plan.  Preregistration is easy; simply fill out our Event Registration Form! See our Register page for further details.

If you already have a backstory in mind, you may send that information to If you need some help with a backstory feel free to start HERE with our creation guide.
Preregistration allows us to plan for plot, assign bunk space and garner solid attendance counts for meal planning. It also offers a discount if done two weeks prior to the event.

The Character Creator

LIONE uses an online tool for character creation and inventory management, found HERE. Click "Register as a new user?" and supply the necessary information.

Once registered, you can log into the system and begin creating your first character. In addition, the Character Creator allows you to print out your character card for use during events, as well as a printable cheat-sheet which lists your abilities, their descriptions, and their effects.

What Do I Do About Meals?
Though most Accelerant games have a “Bring Your Own” policy, Ye Olde Commons has dedicated staff that prepares and cooks meals for Breakfast and Dinner. These meals cost a small fee on top of your event fee. Meals must be purchased by our deadline, 12 days in advance of the event, per the camp.

Meal prices are listed on our store found HERE.

What Are The Settings Like?

We host two settings, split equally through the year. One is based in Raszkaz, Krushkov. The other takes place in Fantara, Novarum. 

All the information and quick links can be found HERE. For a more detailed explanation please refer to our RULEBOOK.



In preparation for attending a LIONE event, you will need to first consider whether you are Scripting/NPCing or playing the event.
If you are S
cripting, you are asked to wear generic dark clothing. You will be staying with the other scripts in script housing near Central Control and report to the directors there.
If you are playing, you will need to bring a basic costume for your character and whatever your character will need to use their skills. This includes boffer weapons, spell packets, makeup, etc. If you do not have weapons, you may rent them at Check-In. Unless otherwise specified, players stay in the player cabins designated to them.
Either way, scripting or playing, you will want to dress for the weather, ensuring that you have plenty of warm, dry changes of clothes. Showers are available on location. We have included a list of basic items you may need.

Out-of-Game Equipment:


  • Sleeping gear (blankets, pillows, sleeping bags, etc.)

  • Toiletries (toothbrush, soap, shampoo, towel, etc.)

  • Spare clothes (underwear, socks, pants, sweatshirts, etc.)

  • Spare Items (duct tape, foam, scissors, trash bags, etc.)

  • Seasonal Items (bug spray, sunscreen, coat, gloves, hat, etc.)

  • Snacks! (Remember salt, protein and sugar)



When you first arrive on site, you will need to go to Check-In. This is where you register and pay for the event. If you are new, you can handle any last minute character additions. Whether you are planning to be part of our cast by Scripting or playing your character, you need to stop by Check-In to sign the waiver sheet and handle any event logistics.
If you have preregistered, have your event prepaid and your character sheet ready it will ensure a smooth check-in and less expensive event fee.
Once checked in you will be assigned sleeping space. Please drop off your things in a timely manner and park your car in the designated out-of-game space. Vehicles are not allowed in the play area after game begins.
Opening Ceremonies is generally around 9:30 p.m. This is where last minute announcements are made. This is also a great place to ask any last minute questions about rules or what to expect. For players, this is usually held in front of or in the tavern and for NPC’s this is generally done in Central Control.
When the “game on” time is announced, the world of the Lione Rampant will come to life.


Typical Event Schedule: (all times are approximate)

        4:00 p.m. On-Site Open

        7:00 p.m. Check-In

9:30 p.m. Opening Ceremonies
10:00 p.m. Game on Call
2:00 a.m. (Saturday) major plot retires. Other plots may still be running


9:00 a.m. Major plot begins again
10:00 a.m. Breakfast
6:00 p.m. Dinner
2:00 a.m. (Sunday) major plot retires. Other plots may still be running


10:00 a.m. Breakfast
12:00 p.m. Game Over Call
12:15 p.m. Closing Ceremonies



You will find our site is centrally located near I-90, I-84, I-290 & I-395. You can access all these routes with one turn just off Route 20. 



Included are some basic terms you might hear while on site:

Central Control: The main location is also known as Monster Camp, Ops, or ‘CC’, where the weekend planned events and combats are run out of. This is an NPC only location, where players are asked to refrain from visiting, except for emergencies or a note is given that a player or group of players should arrive due to certain circumstances.

Check-in: The location on site where players and NPC’s go to sign in, receive player cards, sign their waiver, make final payments, and report-in for NPCing. Until you go through check-in, you are to refrain from In-Game interaction.

IG (In Game): Meaning that once game is called, all players and NPC’s in the player areas go In Game and refrain from non-game conversations or actions in major roleplay areas. We ask that all OOG (Out of Game) conversations take place away from active RP (Roleplay).

Micros: Small encounters sent into game to add to the flavor of the world, to further the main plot, or to facilitate personal plot.

Modules/Mods: These are small adventures run during the event for players away from the town plot. Typically they encompass 4-15 players and help in the progression of plot.

NPC/Script: A Non-Player Character Is a volunteer attending an event that aids in the running and production of events. This person plays anything from a goblin to a major character and anything in between. These people are sometimes referred to as “Scripts.”

OOG (Out of Game): Some people and areas are considered “out of game.” People out of game become “spirits” and walk with their arms down, head lowered and do not interact with In-Game areas and people. OOG locations include: Central Control, the kitchen, bathrooms (not trips to and from), and the module building unless brought/sent there by an NPC.

PEL (Post Event Letter): An update submitted to the board after an event. It is the best way to inform the board of what you did while you were at the event, what you did and didn’t like, and what you would like to do in the future.

Player: A person registering, paying the event fee and taking on a persona that will participate in our open plot for the entirety of the weekend.

Staff: Encounter leaders, logistical support, and major NPC’s.

Writing Staff: Our creative leads that work in game creation and running of the event’s plots and NPC’s.

World Plot Team: This is the group that manages both settings for plot and logistics of the game. 

Ombudsman: The board member whose task is to work with individuals/groups to explore and assist them in determining options to help resolve conflicts, problematic issues, or concerns. Also to bring systemic concerns to the attention of the organization for resolution. Can be contacted at

The Board (of Directors): The Administrative Officers for the nonprofit company known as Lione Corp. This is a group of individuals that oversees business-level operations. While they may not have direct ties to the plot teams, they do hold responsibilities with oversight of the company. 

Ye Olde Commons

120 Northside Rd

Charlton MA 01507

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