Rulebook

Welcome to Lione Rampant: The Second Crusade’s Rulebook and Addendum page! Here you will be able to reference our current versions and errata/addendum’s made.

Rulebook Version 1.2 

 2.24.19 Change Log:

Artifice Initiate Spells
Waiting Trap – Change “Root” to “2 Damage and Root”

Brashtamere Initiate Spells
Walk of Shame – Change “Slow” to “2 Damage and Slow”

Jaad Initiate Spells
Armistice – Change “Disarm” to “Destroy Weapon”

Zahar Initiate Spells
Chittering Venom – Change “Agony” to “3 Damage and Agony”

Add:
Elya Initiate Spells (0cp)

Bestow Regret (10cp)
Invocation Pre-Req: Elya Initiate Spells
Verbal: Agony and 2 Damage by Inspiration
Delivery: Packet

Consequences (10cp)
Invocation Pre-Req: Elya Initiate Spells
Verbal: Short Stricken by Will
Delivery: Packet

Inner Guardian(10cp)
Invocation Pre-Req: Elya Initiate Spells
Verbal: Grant Melee Defense Guard by Inspiration
Delivery: Packet

Overwhelm (10cp)
Invocation Pre-Req: Elya Initiate Spells
Verbal: 5 Damage by Awe
Delivery: Packet

God Powers

Add: Elya (between Brashtamere and Faya)

Gifted Equality (5cp)
Once per day
Pre-Req: Initiate of Elya, Rookie or Higher
Verbal: Imbue Equality by Elya
You may focus for 60 seconds, and then touch a target, using the verbal “Imbue Equality by Elya.” Then clarify to the target that will not suffer their racial disadvantage until they refresh.

Freedom of Choice (5cp)
Passive
Pre-Req: Initiate of Elya, Journeyman or Higher
You may have four Grant effects at one time instead of the normal three. All other rules for Grant effects still apply.

Blessings of the Six (5cp)
Once per refresh
Pre-Req: Initiate of Elya, Veteran or Higher
Verbal: Grant Melee Attack 4 Damage by Fire and Force OR Grant Packet Attack Heal 4 by Light OR Grant 2 Extra Protection by Light and Inspiration.

Deny Influence
Once per refresh
Pre-Req: Initiate of Elya, Elite
Verbal: Resist
You may Resist one Inflict attack, by any delivery (including an Infliction blow delivered while helpless).

Specialty Headers

Bard – Page 66
Fortifying Verse – Change Verbals to: Pre-Performance: Imbue trait Audience.* Post-Performance: Grant One Extra Protection to Audience and Remove trait Audience

Requiem – Change Discipline to Lesson

Berserker – Page 67
Feel No Pain – Change Discipline to Lesson

Infectious Rage – Change;
Verbal: Frenzy by Rage and Frenzy to Self.
Delivery: Packet or Weapon
Remove: “May only be used in response to Frenzy effect.”

Commander – Page 67
Bolster Confidence – Change Discipline to Lesson.
Change “Heal 2” to “Heal 4”

Special Mission – Add to end: “Valid Types are Animal, Amalkin, Corrupted, Creature of Chaos, Construct, Dwarf, Elemental, Elf, Fae, Fae-Blooded, Goblinoid, Human, Khesta, Lizardfolk, Orc, Undead.”

Add:
Rally (10 cp)
Discipline Pre-Req: Commander
Verbal: “Heal 2 by Inspiration”
Delivery: Packet
May be used three times – must be cast on three different targets, must be cast within 3 seconds of one another, and cannot be used on self.

Defender – Page 67
Remove: The Wall

Change:
Wall of Steel (10cp) Pre-req: Defender
Lesson
Verbal: Root to Self; Reduce to 1
Delivery: Defense.
While Rooted, you may Reduce all damaging Weapon attacks to 1.

Wall of Lead – Change Discipline to Lesson

Add:
Fortification (10cp) Pre-req: Defender
Passive
Verbal: No Effect
Delivery: Defense
You are immune to all Destroy Shield effects.

Duelist – Page 68
Lunge – Change Verbal to “4 Damage”

Insistence – Change Verbal to “Destroy Weapon”

Elementalist – Page 68
Resist Element – Change Discipline to Lesson

Fatespinner – Page 69
Known Fate:- Change “day” to “cycle”

Evil Eye – Change “60 seconds” to “30 seconds”

Hunter – Page 70
Chosen Prey – Add to end: “Valid Types are Animal, Amalkin, Corrupted, Creature of Chaos, Construct, Dwarf, Elemental, Elf, Fae, Fae-Blooded, Goblinoid, Human, Khesta, Lizardfolk, Orc, Undead.”

Hunter’s Strike – Change “5 Damage” to “10 Damage”

Sneak – Change “target” to “targeted”

Flee! – Change “Discipline” to “Lesson”

Martyr – Page 71
Burden of Others – Change “Discipline” to “Lesson”

Chosen Burden – Change to (0 cp)

Monk – Page 72
Grapple – Change “Discipline” to “Lesson”

Paladin of Light – Page 72
Lay on Hands – Change Verbal to “Heal 4 by Light”

Smite – Change “Discipline” to “Lesson”

Protection – Change “Discipline” to “Lesson”.

Shining Through – Change descriptive text to: “May be used on any Drain or Paralyze effect”

Paladin of Shadow – Page 72
Lay on Hands – Change Verbal to “Heal 4 by Shadow”

Smite – Change “Discipline” to “Lesson”

Protection – Change “Discipline” to “Lesson”.

Regenerator – Page 73
Ignore – Change “Discipline” to “Lesson”

Shepherd – Page 73
Name Flock – Change to (0 cp)

Constant Care – Change “Discipline” to “Lesson”

Spellblade – Page 74
Source Affinity – Remove “except for Elementalism and Death Magic attacks. (Channeled Elementalism and Death Magic attacks will always use their original source.)”

Unbroken – Change “Discipline” to “Once per Refresh”

Raw Mana – Change Verbal to “4 Damage by Arcane”

Add:
Retain Weapon (5 cp) Pre-Req: Spellblade
Lesson
Verbal: Resist
Delivery: Defense
May be used against any Disarm effect.

Add:
Absorb Spell (10 cp) Pre-Req: Source Affinity
Discipline
Verbal: Absorb; X damage by {Source Affinity}
You may Absorb any spell that does damage. Your next attack with your focus must be the same damage that you absorbed, by the source you chose for Source Affinity.