Armor Defenses

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This topic contains 0 replies, has 1 voice, and was last updated by  John Faugno 9 months, 3 weeks ago.

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    John Faugno

    After watching a lot of battle during the last event of varying power levels and PC/NPC numbers, we have come to the realization that armor is under-performing.

    To make combat and skill use more reflective of where we want it to be, armor will now protect the wearer from any damaging attack delivered via weapon (melee or missile), regardless of the source, instead of just by the Weapon source. This still has no effect on non-damaging abilities or spells that may hit the armored target.

    We feel that this change will improve the defensive output of armored characters who have spent significant amounts of CP to gain these benefits.

    If you have any questions, either reply to this thread, or email us at

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