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Welcome New Players!

Lione Rampant: Horizons is proud to present its eighth campaign involving the LIONE (Living Imagination of New England) World. This new campaign began in Fall 2023. We have combined over thirty years of gameplay, player insight, and director experience to give you a fun and immersive adventure in the LIONE World.

Did you know? First time players get their first event
FREE. Check out Register for more...

What is a LARP?

LARP

lärp/ noun

1. a type of interactive role-playing game in which the participants portray characters through physical action, often in costume and with props.

“the genre we have chosen for our LARP is fantasy, also known as swords and sorcery”

LARP STANDS FOR...

LARP STANDS FOR...

...Live Action Role Play

LARP is an activity where you take the persona of a fictional character for some period of time. During that time, the participants take on the roles of characters in the story much like an actor takes on a role in a play. In a live action role playing event, however, there are no prewritten lines or predetermined outcomes for the plots. Each player reacts to the game as if they were that character. All the people involved are responsible for writing the story, for it is they who determine the actions of their characters.

The rules of a LARP are the laws that govern this world and include the logistical considerations for character creation, advancement of character skills and abilities, and character interactions. These rules define the Out of Game (OOG) mechanics that underlie the game world. The “on stage” rulers of the land provide the laws and rules that your character must learn. This In Game (IG) information is gained through game play as your character and by reading the newsletters.

WHAT IS LIONE?

WHAT IS LIONE?

Living Imagination of New England is in a nonprofit organization that puts on a LARP.


LIONE began in 1991. A creative group got together with a vision of a dark fantasy LARP that combined elements of intense boffer combat with conflict resolution. Players would be immersed in a world riddled with conflict and face incredible odds -- making their very survival challenging and their successes all the sweeter.


Over the years, the board of directors has changed, along with the structure of the organization, but one thing has remained the same — dedication to providing an immersive, challenging, and enjoyable LARP experience for its membership. As the campaigns shift, there are common threads that hold them together. These threads can be found in the religious system, the metaphysics and the game lore. Directors work to weave together individual and group plot that span varied lengths of time from a weekend to a season and spiraling out across the campaign to previous campaigns. There is something for everyone, whether you are a long time player, re‐joining the community after a hiatus, or coming for the first time.

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DO I NEED TO BE...

DO I NEED TO BE...

...A Real Actor Or Fighter?

You do not need to be a real actor to participate and enjoy LARPing. When you play the character you have created, you are making it up as you go. There is no script and no lines to memorize. You simply take on the role or persona of your character and interact with others. As you play, you will develop skills in improvisational drama and watch your character grow through their many experiences.

 

When you Script an event, you will play Non Player Characters (NPCs) for the directors. You will be given costuming, specific information on your role, and a set of instructions to complete. You could be playing a host of different characters from villains, to merchants, to fighters, to healers. Roles can be as short as a few minutes, weekend long, or recurring throughout the campaign.

 

For newcomers, there are experienced people around you who are more than willing to answer any questions you may have and give you a helping hand. In addition to general game world and rules information, you can also get help with the combat system. If you have never picked up a weapon or tossed a spell packet, rest assured you’ll pick it up quickly.

HOW DO I START?

HOW DO I START?

Let Us Know You’re Coming

First game is FREE for new players to LIONE. It’s important to register ahead of time for the upcoming event. It allows the staff to prepare and plan.  Preregistration is easy; simply fill out our Event Registration Form! See our Register page for further details.

If you already have a backstory in mind, you may send that information to L8@lionerampant.com. If you need some help with a backstory feel free to start HERE with our creation guide.


Preregistration allows us to plan for plot, assign bunk space and garner solid attendance counts for meal planning. It also offers a discount if done two weeks prior to the event.

The Character Creator

LIONE uses an online tool for character creation and history reference (please send history via email initially) which can be found at HERE. Click "Register as a new user?" and supply the necessary information.

Once registered, you can log into the system and begin creating your first character. In addition, the Character Creator allows you to print out your character card for use during events, as well as a printable cheat-sheet which lists your abilities, their descriptions, and their effects.

What Do I Do About Meals?
We have a dedicated staff that prepares and cooks meals for Breakfast and Dinner. These meals cost a small fee on top of your event cost (Scripts eat for free). We require one week's notice of meal tokens, which can be purchased or noted during your pre-registration, so that we can plan for the right amount of food needed for our guests.

Meal prices are listed on our store found HERE.

Two Settings?

The eighth campaign of LIONE is a dual-setting game, split equally through the year. Set in the same world with some matching themes, each setting has its own unique storyline and tone with a different cast of characters and villains.

 

Every other game changes between the two settings. This provides the opportunity to play both settings, script for both settings, or play for one and script for the other and get CP for your player character. 

All the information and quick links can be found HERE. For a more detailed explanation please refer to our RULEBOOK.

WHAT TO PACK & WHERE TO STAY?

WHAT TO PACK AND WHERE TO STAY?

In preparation for attending a LIONE event, you will need to first consider whether you are Scripting/NPCing or playing the event.
 

If you are Scripting, you are asked to wear generic dark clothing. You will be sleeping with the other scripts in designated script housing. Report to Central Control and the directors there to guide you as needed.

 

If you are playing, you will need to bring a basic costume for your character and whatever your character will need to use their skills. This includes boffer weapons, spell packets, makeup, etc. If you do not have weapons, you may rent them at Check-In. Unless otherwise specified, players sleep in the player cabins designated to them.

 

Either way, you will want to dress for the weather, ensuring that you have plenty of clean, dry changes of clothes. Showers are available on location. We have included a list of basic items you may need.

Out-of-Game Equipment:

  • Flashlight/Other light source (IMPORTANT SAFETY ITEM)

  • Sleeping gear (blankets, pillows, sleeping bags, etc.)

  • Toiletries (toothbrush, soap, shampoo, towel, etc.)

  • Spare clothes (underwear, socks, pants, sweatshirts, etc.)

  • Spare Items (duct tape, foam, scissors, trash bags, etc.)

  • Seasonal Items (bug spray, sunscreen, coat, gloves, hat, etc.)

  • Snacks! (Remember salt, protein and sugar)

WHAT CAN I EXPECT WHEN I ARRIVE?

WHAT CAN I EXPECT WHEN I ARRIVE?

When you first arrive on site, you will need to go to Check-In. This is where you register and pay for the event, sign the yearly waiver sheet, and can handle any event logistics like printing out your character sheet or last minute changes. Scripts check-in at Central Control. Scripts will Check-In at Central Control - signing in includes our waiver agreement. See a map of the camp HERE for check-in locations.

 

Pre-registration with a prepaid event ensures a faster check-in. You can pre-reg and still pay at door.

 

Once checked in you will be assigned sleeping space, if not already assigned. Please drop off your things in a timely manner and park your car in the designated out-of-game space. Vehicles are not allowed in the play area after the game begins.

 

Opening Ceremonies occur around 9:30 p.m. This is where pre-game announcements are made. This is also a great place to ask any last minute questions about rules or what to expect. For players, this is usually held in the tavern. For scripts this is generally done in Central Control.

 

When the “game on” time is announced, the world of the Lione Rampant will come to life.

Typical Event Schedule: (all times are approximate)

Friday

        5:00 p.m. On-Site Open

        7:00 p.m. Check-In

9:30 p.m. Opening Ceremonies
10:00 p.m. Game on Call
2:00 a.m. (Saturday) major plot retires. Other plots may still be running

Saturday

9:00 a.m. Major plot begins again
10:00 a.m. Breakfast
6:00 p.m. Dinner
2:00 a.m. (Sunday) major plot retires. Other plots may still be running

Sunday

10:00 a.m. Breakfast
2:00 p.m. Game Over Call
2:15 p.m. Closing Ceremonies

WHERE DO EVENTS TAKE PLACE?

WHERE DO EVENTS TAKE PLACE?

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You will find our site is centrally located near I-90, I-84, I-290 & I-395. You can access all these routes with one turn just off Route 20. 


 

Address:

Frank A. Day

125 South Pond Rd

East Brookfield, MA 01515

Click HERE for map of campsite

GLOSSARY

GLOSSARY

Included are some basic terms you might hear while on site:


Central Control: The main location is also known as Monster Camp, Ops, or ‘CC’, where the weekend planned events and combats are run out of. This is a script only location, where scripts check in and operate from. Players are asked to refrain from visiting, except for emergencies needing OOG staff contact, or a note is given that a player or group of players should arrive due to certain circumstances. Knock and call "Player", and wait for a staff member.


Check-in: The location on site where players sign in, receive player cards, sign their waiver, and make final payments. Weapons, shields, implements, etc will also be given a safety inspection. This is usually between 7pm-9pm.

Dinosaur Hunt: This term, as chosen by our players, refers to a system used to ask players during game to volunteer for a Script shift, for a short period of time. An NPC will ask In Game if they would like to go on a "Dinosaur Hunt". Volunteers will be rewarded!

IG (In Game): Meaning that once game is called, all players and scripts in the player areas go In Game and refrain from non-game conversations or actions in major roleplay areas. We ask that all Out of Game conversations take place away from active RP (Roleplay).


Micros: Small encounters sent into game to add to the flavor of the world, to further the main plot, or to facilitate personal plot.


Modules/Mods: These are small adventures run during the event for players away from the town plot. Typically they encompass 4-15 players and help in the progression of plot.


NPC/Script: A volunteer attending an event that aids in the running and production of events. Scripts play Non-Player Characters, which can be a goblin, to a major character, and anything in between.


OOG (Out of Game): Some people and areas are considered “out of game.” People out of game become “spirits” and walk with their arms down, head lowered and do not interact with In-Game areas and people. OOG locations include: Central Control, the kitchen, bathrooms (not trips to and from), and module spaces unless brought/sent there by an NPC.

PEL (Post Event Letter): An update submitted to the board after an event. It is the best way to inform the writers of what you did while you were at the event, what you did and didn’t like, and what you would like to do in the future.

Player: A person registering, paying the event fee and taking on a persona that will participate in our open plot for the entirety of the weekend.

Staff: Encounter leaders, logistical support, and major NPC’s.


Writing Staff: Our creative leads that work in game creation and running of the event’s plots and NPC’s.

World Plot Team: This is the group that manages both settings for plot and logistics of the game. 

Ombudsman: The board member whose task is to work with individuals/groups to explore and assist them in determining options to help resolve conflicts, problematic issues, or concerns. Also to bring systemic concerns to the attention of the organization for resolution. Contact at ombuds@lionerampant.com

The Board (of Directors): The Administrative Officers for the nonprofit company known as Lione Corp. This is a group of individuals that oversees business-level operations. While they may not have direct ties to the plot teams, they do hold responsibilities with oversight of the company. 

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