Welcome

Lione Rampant: The Second Crusade is proud to present its seventh campaign involving the LIONE (Living Imagination of New England) World. We have combined over twenty five years of game play, player insight, and director experience to give you a fun rendition of the game world many remember and love. That is not to say that the game is wholly built for its previous members. We are excited with the prospect of new players experiencing our rich world and friendly members we have come to love.

What is a LARP?

LARP
lärp/
noun
1. a type of interactive role-playing game in which the participants portray characters through physical action, often in costume and with props.
“the genre we have chosen for our LARP is fantasy, also known as swords and sorcery”

LARP stands for Live Action Role Play

Live action role playing (LARP, for short) is an activity where you take the persona of a fictional character for some period of time. During that time, the participants take on the roles of characters in the story much like an actor takes on a role in a play. In a live action role playing event, however, there are no prewritten lines or predetermined outcomes for the plots. Each player reacts to the game as if they were that character. All the people involved are responsible for writing the story, for it is they who determine the actions of their characters.

The rules of a LARP are the laws that govern this world and include the logistical considerations for character creation, advancement of character skills and abilities, and character interactions. These rules define the Out of Game (OOG) mechanics that underlie the game world. The “on stage” rulers of the land provide the laws and rules that your character must learn. This In Game (IG) information is gained through game play as your character and by reading the newsletters.

What is LIONE?

Well, LIONE is in short a nonprofit organization that puts on a LARP.

Living Imagination of New England began in 1991. A creative group got together with a vision of a dark fantasy LARP that combined elements of intense boffer combat with conflict resolution. Players would be immersed in a world riddled with conflict and face incredible odds; thereby, making their very survival challenging and their successes all the sweeter.

Over the years, the board of directors has changed, along with the structure of the organization, but one thing has remained the same — dedication to providing an immersive, challenging, and enjoyable LARP experience for its membership. As the campaigns shift, there are common threads that hold them together. These threads can be found in the religious system, the metaphysics and the game lore. Directors work to weave together individual and group plot that span varied lengths of time from a weekend to a season and spiraling out across the campaign to previous campaigns. There is something for everyone, whether you are a long time player or re-joining the community after a hiatus or coming for the first time.

Do I Need To Be A Real Actor Or Fighter?

You do not need to be a real actor to participate and enjoy LARP’ing. When you play the character you have created, you are making it up as you go. There is no script and no lines to memorize. You simply take on the role or persona of your character and interact with others. As you play, you will develop skills in improvisational drama and watch your character grow through his/her many experiences.

When you NPC an event, you will play Non Player Characters (NPCs) for the directors. You will be given costuming, specific information on your role, and a set of instructions to complete. You could be playing a host of different characters from villains to merchants, to fighters, to healers. Roles can be as short as a few minutes, weekend long, or reoccurring throughout the campaign.

Whether you are playing your first event or NPC’ing, there are experienced people around you who are more than willing to answer any questions you may have and give you a helping hand. In addition to general game world and rules information, you can also get help with the combat system. So, if you have never picked up a weapon or tossed a spell packet, rest assured you’ll pick it up quickly.

Let Us Know You’re Coming

It’s important to also register ahead of time for the upcoming event. It allows the staff to prepare and plan.  Preregistration is easy. You can send us an email at register@lionerampant.com. Let us know you’re coming, include your character concept. We will send you further information.

Preregistration allows us to plan for plot, assign bunk space and garner solid attendance counts for meal planning. It also offers a discount if done two weeks prior to the event.

What Do I Do About Meals?

Though most Accelerant games have a “Bring Your Own” policy, we have a dedicated staff that prepares and cooks meals for Breakfast and Dinner. These meals cost a small fee on top of your event fee, and it would help us a great deal if they were purchased during your pre-registration so that we can plan for the right amount of food needed for our guests.

What To Pack and Where To Stay

In preparation for attending a Lione Rampant: The Second Crusades event, you will need to first consider whether you are NPC’ing or playing the event.

If you are NPC’ing, you are asked to wear generic dark clothing. You will be staying with the other scripts in script housing near Central Control and report to the directors there.

If you are playing, you will need to bring a basic costume for your character and whatever your character will need to use his/her skills. This includes boffer weapons, spell packets, makeup, etc. If you do not have weapons, you may rent them at Check-In. Unless otherwise specified, players stay in the player cabins designated to them.

Either way, scripting or playing, you will want to dress for the weather, ensuring that you have plenty of warm, dry changes of clothes. Showers are available on location. Below is a list of basic items that you will need.

Out-of-Game Equipment:
Flashlight (IMPORTANT SAFETY ITEM)
Sleeping gear (blankets, pillows, sleeping bags, etc.)
Toiletries (toothbrush, soap, shampoo, towel, etc.)
Spare clothes (underwear, socks, pants, sweatshirts, etc.)
Spare Items (duct tape, foam, scissors, trash bags, etc.)
Seasonal Items (bug spray, sunscreen, coat, gloves, hat, etc.)
Snacks!

What Can I Expect When I Show Up On My First Day?

When you first arrive on site, you will need to go to Check-In. This is where you register and pay for the event. If you are new, you can handle any last minute character additions. Whether you are planning to be part of our cast by Scripting or playing your character, you need to stop by Check-In to sign the waiver sheet and handle any event logistics.

If you have preregistered, have your event prepaid and your character sheet ready it will ensure a smooth check-in and less expensive event fee.

Once checked in you will be assigned sleeping space. Please drop off your things in a timely manner and park your car in the designated out-of-game space. Vehicles are not allowed in the play area after game begins.

Opening Ceremonies is generally around 9:30 p.m. This is where last minute announcements are made. This is also a great place to ask any last minute questions about rules or what to expect. For players, this is usually held in front of or in the tavern and for NPC’s this is generally done in Central Control.

When the “game on” time is announced, the world of the Lione Rampant will come to life.

Typical Event Schedule: (all times are approximate)

Friday
9:30 p.m. Opening Ceremonies
10:00 p.m. Game on Call
2:00 a.m. (Saturday) major plot retires. Other plots may still be running

Saturday
9:00 a.m. Major plot begins again
10:00 a.m. Breakfast
6:30 p.m. Dinner
2:00 a.m. (Sunday) major plot retires. Other plots may still be running

Sunday
10:00 a.m. Breakfast
1:00 p.m. Game Over Call
1:15 p.m. Closing Ceremonies

 

Guide to creating character concepts and histories:

There isn’t one specific recipe to develop a character concept or to write an initial character history. There are many ways to go about it, but ultimately, the most important thing is to design a character that will be fun to play. Although a number of questions and considerations are proposed within this guide, this is by no means an exhaustive list. It is meant to give a sense of what type of questions can be helpful and to spur your imagination.

It is strongly recommended that you read through all available material on the rules and story information first. This will give you a basic understanding of the logistical rules and story of the game world that you will be interacting with. This will also help you in shaping how your character looks and dresses.

If you are new to role-playing, you may find it easiest to play a character that has some of the same traits as you do. In this way, the character will react to things that occur In-Game more consistently with the way you might. As you gain experience, it is fun to explore traits that are further from your own person, though this brings its own challenges and rewards.

Race Considerations:
What type of personality seems appropriate for each of the races and which appeals to you most? Though everyone in the game system begins as a human, there will be options to advance into other races. Take a look at the costuming requirements for each of the tiers of races abilities. Are you comfortable wearing face make-up, ears, beards, etc.? Are there specific race abilities that you can envision being helpful and fun?

Play Style Considerations:
Do you enjoy sparing with boffer weapons or tossing spell packets at targets or using nerf cross bows? Are you the type of person that enjoys being in the front line of battle, or sneaking through the underbrush to lead a flank? Would you be more comfortable staying within the center of the battle being a support caster either throwing offense spells or healing? Perhaps you enjoy casting rituals?

The choices you have made will help you begin to develop a sense of what type of character you will be playing. Next is to consider where your character has come from and how this influences how he approaches the world. Why has your character left the comfort of home to venture on this campaign? What does your character believe he has to offer in this noble quest and what does he hope to accomplish there?

Background Motivations:
Did your character come from a difficult background that he is trying to escape, yet it haunts him? Did your character come from a relatively easy background? Is he trying to prove something to himself or others? Is your character an adventurous or noble soul? Is he out for himself? Is your character looking for a loved one that went on ahead of you? What are your character’s goals or dreams, or even fears and regrets?

Special Skills and Abilities:
What special skills or abilities will your character be good at, both in small adventures and in larger town wide encounters? Will your character be known for his amazing ability to heal in mass melees or to lead the battle? Will your character be known for his ability to solve riddles or his research? Does your character wish to discover valuable ancient artifacts that will make him rich and famous? Does your character seek initiation for a particular religion?

Background Personality:
Is your character an easy-going person or someone who is easily rattled? Is your character out-going or more introverted? Does your character seek to be in the center of attention or content with letting others stand in the limelight? Does your character tend to lead or follow? What instances would cause him to take initiative or shift from his course? Is he loyal to his family or friends or to an ideal embodied by a god or totem?

We do require that all character histories are to be approved by the board prior to gameplay. This way, if there are any questions or discrepancies with respect to rules or game design, they can be ironed out before you play your character. This may help you answer some of the above questions or to deepen your character concept further. Having gone through this process, it will be easier to finalize choices for character generation, come up with a costume and feel ready to play your character at an event.

Where Do Events Take Place?
(Sturbridge, MA area).
Address: Ye Olde Commons, 120 Northside Road Charlton MA 01507
Directions: CLICK HERE

Glossary:

Central Control: The main location is also known as Monster Camp or ‘CC’, where the weekend planned events and combats are run out of. This is an NPC only location, where players are asked to refrain from visiting, except for emergencies or a note is given that a player or group of players should arrive due to certain circumstances.

Check-in: The location on site where players and NPC’s go to sign in, receive player cards, sign their waiver, make final payments, and report-in for NPCing. Until you go through check-in, you are to refrain from In-Game interaction.

Directors or Board of Directors: The Administrative Officers for the nonprofit company known as Lione Corp.

IG (In Game): Meaning that once game is called, all players and NPC’s in the player areas go In Game and refrain from non-game conversations or actions in major roleplay areas. We ask that all OOG (Out of Game) conversations take place away from active RP (Roleplay).

Micros: Small encounters sent into game to add to the flavor of the world, to further the main plot, or to facilitate personal plot.

Modules or Mods: These are small adventures run during the event for players away from the town plot. Typically they encompass 4-15 players and help in the progression of plot.

NPC: A Non-Player Character Is a volunteer attending an event that aids in the running and production of events. This person plays anything from a goblin to a major character and anything in between. These people are sometimes referred to as “Scripts.”

OOG (Out of Game): Some people and areas are considered “out of game.” People out of game become “spirits” and walk with their arms down, head lowered and do not interact with In-Game areas and people. OOG locations include: Central Control, the kitchen, bathrooms (not trips to and from), and the module building unless brought/sent there by an NPC.

PEL (Post Event Letter): An update submitted to the board after an event. It is the best way to inform the board of what you did while you were at the event, what you did and didn’t like, and what you would like to do in the future.

Player: A person registering, paying the event fee and taking on a persona that will participate in our open plot for the entirety of the weekend.

Writing Staff: Our creative leads that work in game creation and running of the event’s plots and NPC’s.

Staff: Encounter leaders, logistical support, and major NPC’s.

Event Countdown

2018 Important Dates

May 11-13

High Holy Day of The Wylds and Zahar,  Novarum

June 29-July 1 

High Holy Day of Bellinger, Krushkov

August 10-12 

High Holy Day of Artifice, Novarum

September 21-23 

High Holy Day of Grumach, Krushkov

October 26-28 

High Holy Day of Brashtamere, Novarum

November 30-December 2

High Holy Day of Faya and Elya, Krushkov

Recent Topics